Dealing with variance in velocity across teams in the same ART

Blog Author
Siddharth
Published
6 Jan, 2026
Dealing with variance in velocity across teams in the same ART

Velocity differences across teams inside the same Agile Release Train (ART) are normal. Yet they often create confusion, tension, and sometimes poor decisions at the program level. One team delivers 40 points every iteration. Another struggles to hit 18. Leaders start asking uncomfortable questions. Teams start comparing themselves. Planning events turn noisy.

Here’s the thing. Velocity was never meant to be a competition metric. In SAFe, it exists to help teams plan realistically, not to rank performance. When velocity variance shows up across an ART, the real work is not fixing the numbers. It’s understanding what those numbers are telling you about system design, team maturity, dependencies, and flow.

This article breaks down why velocity varies across teams, why forcing uniformity causes damage, and what experienced SAFe practitioners do instead. The goal is not equal velocity. The goal is predictable delivery at the ART level.


Why Velocity Variance Is Normal in an ART

An ART brings together long-lived teams with different histories, skills, and contexts. Expecting identical velocity across these teams ignores reality.

Team composition and skills

Some teams include senior engineers with deep domain knowledge. Others include new hires still learning the codebase. A platform team works differently from a customer-facing feature team. These differences directly affect throughput.

Nature of the work

Teams handling legacy modernization, infrastructure, or regulatory work face higher uncertainty. Estimation accuracy drops. Velocity fluctuates. Teams delivering well-understood features see smoother patterns.

Dependencies and external constraints

Teams that rely heavily on other teams, vendors, or shared services carry hidden wait time. Velocity reflects system friction, not effort.

Different estimation baselines

Story points are relative within a team, not across teams. A 5-point story in Team A may represent very different effort than a 5-point story in Team B. This alone makes cross-team comparison meaningless.

What this really means is that variance is not a problem by default. Misinterpreting it is.


The Real Damage Comes From Comparing Velocities

Many ARTs get into trouble when leaders start normalizing velocity or using it as a performance signal.

Gaming the numbers

Teams inflate story points to look productive. Estimation discipline erodes. Planning becomes unreliable.

Fear-driven behavior

Teams avoid technical debt or complex work because it may slow velocity. Short-term numbers improve while long-term sustainability suffers.

Loss of trust

When teams feel judged by velocity, transparency drops. Conversations become defensive instead of diagnostic.

SAFe explicitly warns against this misuse. Velocity exists to support team-level planning, not management reporting. Leaders trained in Leading SAFe Agilist certification learn to read flow and outcomes instead of chasing uniform metrics.


Velocity Is a Team Metric, Predictability Is an ART Metric

One of the most useful mindset shifts at scale is separating team health from system performance.

  • Teams use velocity to plan iterations.
  • ARTs use predictability to plan PIs.

The Program Predictability Measure focuses on how reliably the ART meets its PI objectives. It doesn’t care whether one team runs at 20 points and another at 45. It cares whether commitments turn into outcomes.

RTEs trained through the SAFe Release Train Engineer certification often shift conversations from “Why is Team C slower?” to “Where is flow breaking across the train?”


Common Root Causes Behind Large Velocity Gaps

When velocity variance becomes extreme or unstable, it’s worth digging deeper. Patterns usually point to system-level issues.

Unbalanced team capacity

Some teams carry architectural ownership, production support, or urgent unplanned work. Their available capacity for planned stories drops every iteration.

Hidden work and context switching

Interrupt-driven teams rarely show stable velocity. Support tickets, defect swarms, and emergency fixes consume energy without appearing in plans.

Overloaded dependencies

Teams waiting on APIs, environments, or approvals experience stop-start delivery. Velocity drops, even though effort remains high.

Poor backlog readiness

Teams starting iterations with vague acceptance criteria or unclear priorities burn time in discovery instead of delivery. This often signals gaps in the Product Owner function.

Strengthening backlog clarity is a core focus of the SAFe Product Owner Product Manager certification, especially in multi-team ARTs.


What Not to Do When Velocities Differ

Before discussing solutions, it’s worth calling out practices that make things worse.

  • Do not average velocities across teams.
  • Do not force teams to re-estimate to match others.
  • Do not set velocity targets at the ART level.
  • Do not use velocity in performance reviews.

These moves create short-term alignment and long-term dysfunction.


Shift the Conversation to Flow Metrics

Velocity shows output. Flow metrics show behavior.

  • Flow time reveals delays.
  • Flow load shows WIP stress.
  • Flow efficiency exposes wait states.
  • Flow distribution highlights imbalance between feature, defect, and risk work.

When ARTs adopt flow metrics, velocity variance becomes easier to interpret. A slower team with high flow efficiency may actually be healthier than a fast team drowning in rework.

SAFe Scrum Masters often lead this shift, especially those who’ve deepened their systems thinking through the SAFe Advanced Scrum Master certification.


Use PI Planning to Absorb Velocity Differences

PI Planning exists to handle uncertainty, not eliminate it.

Plan using capacity, not hope

Each team plans based on its historical velocity and known constraints. The ART plan aggregates these realities instead of smoothing them away.

Adjust scope, not pressure

If one team consistently delivers less, adjust features or split work differently. Don’t ask the team to “try harder.”

Make dependencies visible early

Dependency mapping during PI Planning often explains why certain teams struggle. Fixing the dependency usually improves velocity without touching estimation.


Strengthen the Scrum Master’s Coaching Role

Velocity variance often reflects differences in team maturity. This is where Scrum Masters make a real impact.

  • Coaching teams on slicing work smaller.
  • Improving Definition of Done discipline.
  • Reducing carryover through better planning.
  • Protecting teams from unplanned work.

Scrum Masters grounded in SAFe principles, especially those holding the SAFe Scrum Master certification, focus less on speed and more on consistency.


Normalize Learning, Not Output

High-performing ARTs treat velocity differences as feedback loops.

  • Why did this team slow down this iteration?
  • What blocked flow?
  • What decision increased rework?

These questions lead to improvements in system design, technical practices, and collaboration patterns. Over time, velocity often stabilizes naturally.


Inspect and Adapt at the System Level

The Inspect and Adapt event is the right place to address persistent variance.

Instead of spotlighting teams, analyze:

  • Cross-team bottlenecks
  • Architectural constraints
  • Policy decisions slowing delivery
  • Overcommitment at the ART level

When leadership owns these issues, teams regain focus and trust.


Velocity Is a Signal, Not a Scorecard

ARTs that scale well stop obsessing over uniformity. They accept that different teams move at different speeds and design the system to deliver predictably anyway.

Velocity variance becomes useful data, not a source of conflict.

If your ART struggles with wide velocity gaps, resist the urge to normalize the numbers. Instead, improve flow, reduce dependencies, strengthen roles, and plan honestly. The outcomes will follow.

That’s how mature SAFe organizations turn variance into insight instead of noise.

 

Also read - When to evolve from one ART to a Solution Train

Also see - Lean Budgeting beyond basics: real-world examples that work

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